Advanced, Experimental VFX Animation and Techniques
Blog WK#12 (Apr 20), Nuke Roto and Maya Camera Pull Focus
Blog WK#12 (Apr 20), Nuke Roto and Maya Camera Pull Focus
Aldo Tutorial: The Roto Node
Mon the 20th involved a tutorial with Aldo, -specifically reviewing some of the Roto Node basics from a couple months ago. From the tutorial, a notable point which warrants highlighting is the concept of a "fried roto". Aldo explained that excessive manipulation of vertex points from a roto can induce "frying" of the roto (industry slang). That is, a render of the roto outline may very well prove problematic (the resulting image will have some sort of visible defect). As below, per a brief slide excerpt of our tutorial, frying especially results from a total rotation of a roto shape which is then compounded by abrupt positional changes of a vertex point.
Mon the 20th involved a tutorial with Aldo, -specifically reviewing some of the Roto Node basics from a couple months ago. From the tutorial, a notable point which warrants highlighting is the concept of a "fried roto". Aldo explained that excessive manipulation of vertex points from a roto can induce "frying" of the roto (industry slang). That is, a render of the roto outline may very well prove problematic (the resulting image will have some sort of visible defect). As below, per a brief slide excerpt of our tutorial, frying especially results from a total rotation of a roto shape which is then compounded by abrupt positional changes of a vertex point.