Advanced, Experimental VFX Animation and Techniques.
Blog Week#17 (May 25).
Neuronal Modelling Cont'd (NURBS Approach),
and Foundry CG Supervisorial Panel Discussion
Blog Week#17 (May 25).
Neuronal Modelling Cont'd (NURBS Approach),
and Foundry CG Supervisorial Panel Discussion
Polygon vs NURBS Modelling
To complement the conventional polygon technique frequently implemented in modelling various inorganic structures, as introduced in Blog WK#16, I am further studying the NURBS modelling technique which is commonly used for organic structures (NURBS = non-uniform rational b-spline; Murdock 2017, Tickoo 2017). As portrayed on the immediate left, this frequently begins with importing an image plane that becomes directly modified by means of interface with a NURBS primitive (e.g. a sphere), which is then reformatted to provide an initial approximation of the structure of relevance (e.g. a neuronal cell body, note IMG on the lower left beneath this paragraph, -specifically the faded orange sphere). The video on the lower R (beneath this paragraph) shows the initial NURBS modelling of one dendrite.
To complement the conventional polygon technique frequently implemented in modelling various inorganic structures, as introduced in Blog WK#16, I am further studying the NURBS modelling technique which is commonly used for organic structures (NURBS = non-uniform rational b-spline; Murdock 2017, Tickoo 2017). As portrayed on the immediate left, this frequently begins with importing an image plane that becomes directly modified by means of interface with a NURBS primitive (e.g. a sphere), which is then reformatted to provide an initial approximation of the structure of relevance (e.g. a neuronal cell body, note IMG on the lower left beneath this paragraph, -specifically the faded orange sphere). The video on the lower R (beneath this paragraph) shows the initial NURBS modelling of one dendrite.