Advanced, Experimental VFX Animation and Techniques
Blog WK #18 (June 1), Dendritic Spines.
Blog WK #18 (June 1), Dendritic Spines.
The Andrew Tran Tutorial, Part 2
As per part one of the Tran 3-part tutorial (2014), the general skeleton for the neuron has been completed. Specifically, two neurons have been completed (plz review Blog wk#17). The first was processed entirely by means of polygon modelling, and the second aiming at NURBS modelling, was initially successful with the NURBS effort, and then finished by polygon modelling. Beyond however, "merely" the backbone or skeleton of the neuron, the surface of the neuron requires several dendritic spines, as demonstrated in Tran's 2nd tutorial. His approach (as visually summarized in the GIF on the left), involves use of mushroom images from the Maya Content Browser. Because Tran had no intent to show closeup shots of the dendritic spines, this approach is justified. In other words, it is perhaps further notable that while the shape of a dendritic spine is approximated by that of a mushroom, upon closer inspection (reaching a resolution beyond what may be necessary), a dendritic spine does not truly have the dome-like head typical of a mushroom.