Advanced, Experimental VFX Animation and Techniques.
Blog Wk#21 (June 22), Neuronal Surfacing, Cont'd:
Applied Skills & Plan for a 'Synthesized Multi-Component Animation'
(and Houdini Lx#3)
Blog Wk#21 (June 22), Neuronal Surfacing, Cont'd:
Applied Skills & Plan for a 'Synthesized Multi-Component Animation'
(and Houdini Lx#3)
Enable Volume Render
As a complement to the background research delineating an appropriate texture for the surface of the neuron, and the steps relevant to conducting a volume render for the neuron (Wk#20 Blog), it is important to further highlight that the algorithm for 'volume' rendering first requires that the asset is explicitly enabled for volume rendering. This involves assigning a positive non-zero number to the 'Size Set' option under the Volume Attribute option of the Attribute Editor for the asset. In the IMG on right, the green arrow highlights the Attribute Editor corresponding to the object selection (as further noted by the blue row highlight for the sphere), and the red rectangle highlights the Size Set option under the Volume Attribute option.

