Advanced, Experimental VFX Animation and Techniques
Blog WK#4, Nuke Tracking Methods (cont'd)
Blog WK#4, Nuke Tracking Methods (cont'd)
CAMERA TRACKING w PROJECTION MAPPING
The term2 presentation of tracking included facial marker removal, e.g. as can be used in facial beauty projects. As mentioned in my first blog entry for this term, it is unlikely that I will pursue a career in compositing. Moreover, because facial markers and beauty work holds no interest for me, and becaus there are many topics available to pursue during a semester not especially inclined to optimize one's educational time (e.g. covid), I need to be practical and prioritize some topics over others. Thus, this continuation of the tracking topic will not address the facial marker subject, but rather continues onward with Camera Tracking w Projection Mapping (CTPM).
The term2 CTPM lecture is actually a revisit to camera tracking as presented in Nuke term one (i.e. LX #7). From the term 1 lecture, it could be summarised that there are perhaps 8 basic steps underlying the camera tracking process (1. invoke CT node, 2. Review Input Parameters, 3. Select Preview Features, 4. Optimize Point Spread, 5. Analyze Track, 6. Solve Track, 7. Minimize Error, and 8. Create Scene Camera). Aldo’s lecture reiterated the aforementioned points, and as below, extended the content to include additional points.
The main 'take home point' for CTPM, in contrast to simple 2D tracking (and planar tracking), is that it involves the creation of a camera that is inserted into the scene, which is used to then project the object of interest into the path of the scene (Dobbert 2013).
