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  WEEK #5:  (Nov 16) General  Design  Issues

Round #3 of Developing a new Opening Clip

At this point, review of the draft for the opening of EBS video #2 involved an attempt to integrate the clip with an early segment of the original video.  As below, the disconnect between the draft and the most likely site of transition w the original is quite obvious.  This was partly anticipated, i.e. the focus of the initial rounds of edit for a revised opening were focused on simply developing a means by which to generate some sort of "capture or transmission" of Papez's manuscript through "outer space".  The resulting sine wave concept was reasonable, and the displacement effect edit improved the aesthetic, but the issue of developing a smooth transition between this opening (revised) scene with the subsequent receiving (original) scene was partly ignored.  Thus, it is now time to develop this aspect of the clip.       
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Content of Voiceover

An important aspect of the opening clip is the creation of a sensible degree of resonance between the content of the voiceover and the content of the VFX.    The voiceover script:


“Commander Bangert, the Epsilon Eridani hybridisation was successful.  At this point, the next phase of the universal conquest agenda targets a planet called earth, with the relevant species called human.  Our neural systems research shows that their psychology is simple, characterised by 6 basic emotions which generalise across all humans. 
You will receive the code for human emotion soon.”


From this script, the most salient 'keywords' are possibly  1. human, 2. neural systems, 3. emotions, and 4. code (i.e. computer code).  Thus, in addition to harmonizing the color and visual content across the two scenes (so that the new opening doesn't look like an obvious afterthought), the new visuals for the opening clip should obviously embody these keywords (so that there is an obvious association of the content conveyed by the voiceover and the visual content). 
 
 
Revised Storyboard for the Opening Scene

As below, binary code and text scrolling effects will be combined to present the keywords 'human', 'emotion', and 'limbic system' (i.e. as the representative neural system), -thus providing concrete reference to the voiceover.  The visuals will be unified by means of selecting the same blue as in the 'Bill Bevan Music Videos' brain (apparent in the top image, R frame) and overlaying a full brain and MacLean's limbic system onto the opening sine wave draft.
 
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​Text Scroll Effect

As per the PS edited PNG below, in After Effects (AE), the text scroll effect (TSE) has four basic steps: 1&2 initiate the Character Offset.  3. Implement the Wiggly Selector.  4. Animate the Range Selector.  The result of the actual application of these steps is shown in the video beneath the PS edit.
   The plan is for this text scroll to occur atop binary code which represents a computer search within some sort of database (the binary code is an additional effect, shown further below). 
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Binary Code Text Animator, Brain Luma Matte

The top frame below (the PS edit) shows the core steps of generating sinusoidal binary code waveforms and 
the subsequent video shows a combination of a sinusoidal wave binary code animation onto a luma matte of the brain.
This effect will be used in combination with the above text scroll effect, i.e. the TSE will be used to walk the viewer thru what steps are unfolding in the binary code overlay, as the brain luma matte gradually appears.  Specifically, the moment of transition between the new revised opening and the original footage will include a neon blue TSE overlay set into the L frame of the 3rd PS edit below (bottom-most slide below).
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Bibliography

ECAbrams (2013).  The Wiggly Selector (Text Animator) AE tutorial.  https://www.youtube.com/watch?v=nN_J1_dlYh4

Johnston H (2016). After Effects Tutorial: Turn Random Letters into Text. https://www.youtube.com/watch?v=hGiDtWOLDl4

Visual Effects (2018).  Binary Code Background very easy by After Effects, Visual Effects Channel
https://www.youtube.com/watch?v=gS_4p3MzGc4
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