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Advanced, Experimental VFX Animation and Techniques. 
Blog WK#7 (Feb 17), Green Screen 
Green Screen: A History Starting with the Black Matte

In 1898, Georges Melias introduced a process of imposing black painted glass in front of the camera lens, thus blocking certain portions of the film from developing.  This effort, all of which took place within the camera, is historically remarkable as establishing the use of a ‘black matte’ technique for video.  In 1918, Frank Williams further developed this concept for use outside the camera, i.e. his 'travelling matte' technique modified the black painted glass matte to allow for compositing to occur in the dark room.  In the mid-late 1920's and the 1930's, Dodge Dunning introduced a new technique referred to as the ‘Bluescreen Process’ which involved actors being shot in bright yellow light against a blue background, a technique that was used for B+W film only.
In 1940, Larry Butler further developed a blue screen with travelling matte technique to include an optical printer, a process that was allowed for use of color film.  In 1959, Petro Vlahos elevated the technology of the keying and compositing process with a technique referred to as the Sodium Vapor Process, which was used almost exclusively by Disney for years.  In 1975, Richard Edmund and John Dyrsyk developed a quad optical printer and programmable computerized camera system which enhanced blue screen techniques because it was capable of performing exactly the same shot repeatedly.  Finally, from the 80's onward, in concert w further developments in computers, TV and broadcasting, blue screen techniques were replaced by chromakey techniques based on green screen, which prioritized neon green backdrops because of minimal overlap of colors within skin tones (2019).
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  Houdini Volume Trails Effect

During term 3, Kelvin provided a tutorial which generally addressed some of the ideas relevant to starting the process of generating a DTI like animation.  This process is summarized below.  The first slide reviews folder hierarchy, slide 2 highlights the main node used for the Volume Trails Effect [(VTE) i.e. the volume trail node], and slide 3 shows the two basic pipelines used to implement the two basic processes inherent in the VTE.  VTE is certainly different from Liquid Lines, (which is a closer visual approximation of DTI technology), but the VTE is a reasonable starting point.  Kelvin's video example for the VTE is below the 3 photoshop edited slides.   Kelvin and I addressed the differences between these effects by means of repeated email exchange this week, -which will presumably be followed by a Teams chat next week.
Green Screen: Overview

The green screen process can be divided into basic components of keying and compositing.  Keying is the process of separating a plate into foreground and background.  It starts by means of generating an alpha matte that optimizes contrast between background (BG) vs foreground.  Within this process, denoising the plate is step one, and then the green screen background is usually addressed by means of making the backdrop green screen uniform, addressing white balance, and finally, possibly modifying saturation.  Subsequently, the foreground is optimised by generating an alpha matte that is segmented into subsections used to optimise the core component of the foreground and the foreground’s edges.  This is followed by addressing the foreground colour and then finally by bringing in the background (i.e. compositing the foreground w a background of choice).  These latter parts of process are generally organised into 3 pipelines, one for the the alpha matte, colour processing and finally compositing the BG.
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Make the Green Screen Backdrop Uniform

After denoising the plate, next establishing a uniform green screen backdrop frequently involves pulling out the backdrop green by means of an IBK (image based keying) node, generating a difference image between that and an average plate, and then subtracting that difference from the original green screen backdrop; these steps are highlighted in the movie below.

Understand the Nodes
The math associated with the pipeline summary as presented in the movie is further detailed in the static photoshop edited images below.  The top frame shows the full pipeline and the node icon, but the top L summary of the pixel green values at 2 sets of cooridnates is the key point, which is focused on in the bottom panel. It is apparent that the final backdrop from the “merge-plus” node is relatively homogenous (e.g. pixel values in the top L vs bottom R differ by only 0.001).
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Restore Luminance

Removing the green from a green screen backdrop unfortunately also involves removing a substantial amount of luminance from the backplate.  Luminance is an important component of the image and should be restored, which can be done as per the IMG below (using the grade node, increase gamma).
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White Balance and Saturation

Final optimisation of the GS backdrop can include steps to address the White Balance and saturation, as summarised in the frames below.
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Bibliography

Flank, L. (2019).  Hidden History: Green Screen, A History of SFX Film Compositing.  available at: dailkos.com/stories/2019/5/14/1851772

Projector Green Screen (2017).  The Evolution of Green Screens.

https://www.projectorscreenstore.com/store/blog/2-Projector-Screen-Store-Blog/The-Evolution-of-Green-Screensdit.
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